![]() It is not recommended to play the Wehrmacht vs the Wehrmacht A.I.Ħ. See page 15 in the Online Solo Rulebook to see how to use field defenses with Ai (it works very well)ĥ. Since that time a good system has been developed. Ai and Battlefield Defenses: The original Solo system was not designed to work with human field defenses. If the players have enough victory points by the time the round marker is moved, the players win.Ĥ. AI Round Tracker Timing: Move the AI round marker at the very end of the supply phase, after you collect resources. Sometimes the AI will waste cp in doing this.ģ. If there are 3 Green AI units on the board, and the AI comes to the Green Victory Point action, the AI moves 1 of it's green units, and then proceeds to the next action icon on that action card. Repeating AI Actions: An AI action is only applied to 1 AI unit. (In Basic Rules, any mg unit cannot be pinned as there is no deploy or packed up states in the Basic Rule.)Ģ. Note that units in buildings and deployed MG units cannot be pinned. ![]() If the revealed unit is an event, the pinning has no effect and the event is processed as normal. Pinning AI Green Units: When a unit is revealed inside a machine guns arc, if it is a green unit it is pinned and any reveal action is ignored. Ai Unit Cannot Move: If an Ai action card selects a unit that cannot move (for whatever reason, usually because it has already arrived or is adjacent to a target occupied control point) select the next eligible unit that meets the action card's parameters.ġ. Victory Point Instruction Card Avery LabelsĠ. Updated Red Victory Point Instruction Card ![]() Updated Green Victory Point Instruction Card Updated Solo Rulebook (includes clarifications)
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |